Friday, June 26, 2020

PROF ED NOTES

Prof Ed: Additional Notes 

⭐Which type of visual shows the actual object under study? – 
👉Realistic

⭐Which perspective views the learner as actively creating meaning? –
👉 Constructivism

⭐Why is it important for teachers to understand learning theory? -
👉 Theory informs practice

⭐The evaluation activity in a lesson plan should answer the following question: 
👉How will you determine if students have achieved the learning objectives?

⭐What is the main principle of the discovery method? - 
👉Students learn best by doing

⭐The purpose of a motivation activity in a lesson plan is to: 
👉gain and maintain students' attention

⭐Which perspective says that learning should take place in an environment that resembles the real world with all its complexities? – 
👉Constructivism

⭐ISTE standards are 
👉technology standards for students and teachers

⭐Which of the following is an acceptable verb to use in objectives? – 
👉describe

⭐This theory believes that learning is largely determined by the external environment – 
👉behaviorism

⭐According to Marianne Torbet, which of the following is not a game inclusion factor? – 
👉Competition

⭐Which of the following are the procedures and actions used to help students meet stated objectives? -
👉 Methods 

⭐What type of lesson evaluation takes place during the planning of the lesson? –
👉 Formative

⭐Visuals that convey a concept by comparing one idea to another and implying a similarity are called 
👉analogic visuals

⭐Which is the physiological process in which sound waves enter the ear and are converted into electrical impulses that travel to the brain? –
👉 Hearing

⭐Which of the following is NOT a fair use guideline? -
👉 The cost of the item in question

⭐The information activity in a lesson plan should answer the following question: 
👉How will you help students see relationships among ideas?

⭐According to the authors of Children's Ministry that Works, in choosing games for children, which of the following is not an important factor? - 
👉The games should be competitive

⭐Which of the following are evidence of "the digital divide": i.e., the gap in equitable use of computer technology among student groups? - 
👉Computers used for drill and skill only in low income districts

⭐Which of the following experience is most closely associated with the constructivist perspective of learning? -
👉 Student teaching

⭐Sam brought his rock collection to class for his students to classify. Which type of media is being used? –
👉 Exhibit

⭐Which of the following is a three dimensional representation of a real object? –
👉 Model

⭐Which of the following is true regarding the shift in education in recent years? -
 👉There has been a shift toward learner-centered instruction.

⭐Copyright law protects -
👉 the legal rights to original works

⭐The ability to accurately interpret and create visual messages is known as
👉 visual literacy

⭐Which of the following is a problem exacerbated by the prevalence of social media sites such as Facebook?
👉 - Cyber-bullying

⭐The purpose of an application activity or conclusion section in a lesson plan is to
👉 provide opportunity for practice and feedback.

⭐Which of the following is true regarding field trips?
👉 - They are a form of enactive learning.

⭐The PIE model of classroom instruction stands for
👉: plan, implement, evaluate

⭐Which of the following objectives contains acceptable criteria? - 
👉Students will compose a paragraph with no more than two errors.

⭐This theory uses the computer as a model for the way humans think -
👉 informational processing

⭐Persistence of vision is a phenomenon whereby - 
👉the brain continues to see the image for a fraction of a second after the image is cut off

⭐Interpreting a visual is also known as
👉 decoding

⭐What is the difference between informational processing theory and constructivism? - 
👉The first says that knowledge is objective and represents experience; the second that knowledge is subjective and depends on the learner's interpretation of experience.

⭐An enduring change in human behavior or performance resulting from practice or experience is the
👉 definition of learning

⭐Which of the following is NOT a step in the scientific process, often used in the problem solving method? -
👉 explore the question

⭐The rule of thirds tells us that elements should be arranged 
👉along imaginary lines dividing your visual in three

⭐Sam borrowed ½ of an engine with the inners workings exposed from a local tech school. Which type of media is this? –
👉 Cutaway

⭐Which of the following is NOT a criteria for selecting and/or creating instructional materials? -
👉 Are all materials original?

⭐Applying technological processes and tools to solve problems of teaching and learning is the definition of
👉 educational technology

⭐Charts and graphs are what type of visuals? –
👉 Organizational

⭐In general, which gender seems to be more concerned with social relationships?
👉 – Girls

⭐The conclusion section of the lesson plan serves to provide opportunity for
👉 practice and feedback

⭐Which of the following is not one of the three categories of criteria in written objectives? – 
👉Conditions

⭐Which learning theory uses the ABC model to explain the learning process? –
👉 Behaviorism

⭐According to the Pew Research Center, what category of internet users have increased the most from 2000 to 2011? -
👉 High school grads

⭐An organized set of principles meant to explain events is the definition of the word
👉 theory

⭐Creating a visual is also known as
👉 encoding

⭐The systematic application of scientific or other organized knowledge to practical tasks is the definition of
👉 technology

⭐Which of the following is the channel of communication within the lesson? – 
👉Media

⭐Adaptive Learning - uses computers as interactive instructional devices; adapts the difficulty or material to the needs of the
👉 students

⭐Asynchronous Learning - students can learn different things at different times and at different places due to the internet

⭐Blended Learning - a teaching method that combines traditional classroom instruction with online or mobile learning activities

⭐Cloud - metaphor for on-demand storage space or computing power managed by a third party

⭐Digital Citizenship - making good use of the Internet and having knowledge of how to operate web-connected devices safely while online; interacting respectfully with others

⭐Digital Divide - the large gap in technology use between two groups due to economic, racial, age, or gender lines

⭐Flipped Classroom - traditional face-to-face lecture is recorded and watched and posted online for students to watch online; teachers use class time to solve problems and interact with students

⭐Gamification - the making of boring, every day, or ordinary activities into game-like activities

⭐M-Learning - Mobile Learning; any learning that takes place on a mobile device

⭐MOOC - Massively Open Online Course

⭐Podcast - similar to a radio show but distributed via the internet rather than radio waves

⭐QR Code - like a barcode with a link, when scanned by mobile device it takes you to that link

⭐Learning Management System (LMS) - Digital resource for class discussion, document management, homework submission, and course scheduling.

⭐Differentiated Learning - Presenting learning materials in ways that match students' varying learning styles or levels.

⭐Digital Storytelling - Using web-based tools to create and tell stories; with some mixture of digital images, text, recorded audio narration, video clips and/or music

⭐E-Books - Books that are completely digital and are usually read on computers or e-readers.

⭐Flipped Classroom - Students access the directed teaching at home, through videos, and spend in-class time applying skills through guided practice and activities.

⭐Gamification - Using game design and mechanics to drive motivation and increase engagement in learning.

⭐Individualized Learning - When a group of students all receive the same content but work through it at their own pace.

⭐Lifelong Learning - Lifelong learning continues education informally for personal enrichment, usually after finishing formal education.

⭐Open Educational Resources (OER) - Digital materials available for reuse and repurposing in teaching, researching, and learning.

⭐Personalized Learning - its learning entirely geared toward the individual student.

⭐Digital Cloud - On-demand storage space, applications or services offered over the internet, managed off-site.

⭐Digital Citizenship - Navigating the digital world safely, responsibly, and ethically.

⭐Professional Learning Community (PLC) - Community focused around a particular topic, interest, or subject in order to share best practices and resources.

⭐Trouble Ticket - An online form used to report problems.
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